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Pity Calculator
Enter your current pity and pull count to see your exact odds of getting the limited character — updated live as you type.
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No account login, no data sent anywhere. The calculator uses published
pity formulas for each game. Change the numbers and results update instantly.
Your situation
= 0 pulls
Results
0% probability
Probability of getting the limited character with your current pulls.
- Expected pulls (you)
- —
- Worst-case guarantee
- —
- Currency for expected
- —
- Currency for guarantee
- —
- Pulls for 90% certainty
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Probability at key pull counts
| Pulls | P(limited) | Status |
|---|
How pity works (per game)
HSR
- Hard pity
- 90 pulls
- Soft pity
- Pull 74+
- Base rate
- 0.6%
- Currency
- Stellar Jade (160/pull)
- Guarantee
- 50/50 — lose = guaranteed next
Genshin
- Hard pity
- 90 pulls
- Soft pity
- Pull 74+
- Base rate
- 0.6%
- Currency
- Primogems (160/pull)
- Guarantee
- 50/50 — lose = guaranteed next
ZZZ
- Hard pity
- 90 pulls
- Soft pity
- Pull 76+
- Base rate
- 0.6%
- Currency
- Polychrome (160/pull)
- Guarantee
- 50/50 — lose = guaranteed next
WuWa
- Hard pity
- 80 pulls
- Soft pity
- Pull 67+
- Base rate
- 0.8%
- Currency
- Astrite (160/pull)
- Guarantee
- 50/50 — lose = guaranteed next
R:1999
- Hard pity
- 70 pulls
- Soft pity
- Pull 60+
- Base rate
- 1.5%
- Currency
- Sharpodonty (30/pull)
- Guarantee
- Rate-up guaranteed at hard pity
NTE
- Hard pity
- 90 pulls
- Soft pity
- Pull 74+
- Base rate
- 0.6%
- Currency
- Crystal Dust (160/pull)
- Guarantee
- 50/50 — lose = guaranteed next
Soft pity means the 5★ rate increases dramatically with each pull after the soft-pity threshold, making it far rarer to reach hard pity than the base rate implies. All rates are community-documented — verify with the in-game Notice for your current banner.